Changes between Version 2 and Version 3 of rf
- Timestamp:
- Jun 6, 2011 4:06:43 PM (13 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
rf
v2 v3 1 This query asks the agent to tell you what the nearest object within a specific distance at a specific angle is. The rangefinder detects everything a normal shot in Quake would - so non-colliding entities (such as those "light beams" graphical effects) cannot be detected by this method. The rangefinder sensor originates at 30 units up from the quagent's origin.1 This query asks the agent to tell you what the nearest object within a specific distance at a specific angle is. The rangefinder detects everything a normal shot in Quake would - so non-colliding entities (such as those "light beams" graphical effects) cannot be detected by this method. The rangefinder sensor originates at 30 units up from the quagent's server-tracked origin. This means that the ground should be 54 units away (I think - probably wise to always shoot an rf straight down to figure that out before making assumptions about it). 2 2 3 3 '''Parameters:'''