This command sends the agent walking until it hits an obstacle it cannot pass (including walls or other entities).
Parameters:
- 1: integer obstacle flag: 1 if the agent should hop over low obstacles, 0 if it should report blocked when it encounters them.
- 2: float theta, the heading in which the agent should walk relative to its current facing. 0 is straight ahead, 90 is strafe left, etc.
- 3: float speed, 1.0 = normal maximum bot movement speed (400 in game terms), 0 = stopped. -1 = reverse maximum speed. In the current version, values out of the [-1, 1] range are not supported.
Reports:
- blocked if the previous frame of attempted movement produced no effect.
- popped if popped by po.
- forgotten if deleted by fa or fm.
- replaced if replaced by a command scheduled with 'r'.
Example:
- User sends: "n mi 512 0 0 1"
- Bot moves straight ahead for 44 seconds at full speed and then strikes a wall it cannot slide along (not oblique, or in a corner),
- Bot replies "cp mi 512 blocked"
Last modified 14 years ago
Last modified on Jun 17, 2011 11:49:42 AM