Version 3 (modified by jpawlick, 13 years ago) (diff) |
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Once Quagents is running, you can type ` (backtick) to bring up the game console, which allows you to chat as well as issue game console commands. You can use SHIFT-Page Up and SHIFT-Page Down to scroll in the console window.
\cmdlist - lists all commands.
\cvarlist - lists a bunch of variables that you can change to modify the game.
\follow [1+] - follow the client whose number is the argument. Once you are following, you can type "\follow" with no number to become a free-floating observer.
\map or \dev_map [MAP] - load the map. You can get a list of maps by typing, "\map " and pressing TAB. (You do need that space typed.)
\viewpos - prints location of the viewpoint of the user.
\kill - if you fall into a location that is supposed to autokill you but doesn't, \kill will let you respawn.
Useful C_vars: c_vars can be set just by using the command \VARNAME VALUE, or can be set when the server is booting by passing the "+set VARNAME VALUE" arguments to ioquake3 on the command line.
\timescale [0-inf] - scale the simulation speed by the specified amount. There is a minimum number of msec per frame, so entering 0 will not cause strange problems.
\cg_draw2D [0-1] - toggle drawing of the HUD.
\cg_drawGun [0-3] - toggle drawing of the gun or the position of the gun (0=invisible, 1=right, 2=left, 3=center).
\sv_pure [0-1] - turn pure server on or off. A key thing this var does is choose whether the game loads the .qvm files (\sv_pure 1) or the .so/.dll/.dylib files (\sv_pure 0). On MacOSX, we have been unable to get the game running without passing it +set sv_pure 0.
\vm_game [0-1] - turn off (0) or on (1) the virtual machine for the game module. I've had some trouble getting this to work properly - recommended that you be overly verbose about turning off the vm if you want to, and passing +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0.
\vm_cgame [0-1] - As above for the cgame module.
\vm_ui [0-1] - As above for the ui module.