Version 20 (modified by kedwar10, 13 years ago) (diff) |
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gtkradiant
Links
- Setup http://openarena.wikia.com/wiki/Configure_GTK_under_Windows.
- Tutorial http://en.wikibooks.org/wiki/GtkRadiant.
- gtkRadiant manual http://radiant.robotrenegade.com/manual/index.htm.
- Another tutorial http://www.nateabase.com/worldspawn/maps_gtk_funcl.html
- gtkRadiant http://zerowing.idsoftware.com/files/radiant/nightly/1.5/.
- Open Arena http://www.openarena.ws/download.php.
- bspc (for compiling .aas files-- this should come with Radiant) http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/branches/1.5/setup/linux/bspc?logsort=rev
- q3map2 (for compiling .bsp files-- likewise comes with Radiant) http://shaderlab.com/q3map2/2.5/
Setup
- Download Open Arena to program files and rename folder to "OpenArena".
- Create a "maps" folder in /baseoa/.
- Download gtkRadiant 1.5 and install it.
- Add oa.game (the folder) to base directory (see setup link).
- Add oa.game (the file) to /games/ (see attachments).
If you're working on windows 7, you'll have to create .map files with notepad before editing them in gtkRadiant. (e.g create an empty file /OpenArena/baseoa/maps/mymap.map)
After you're done editing the map, hit alt-b and select the second-to- last option.
To make the .aas file open the command prompt, navigate to gtkradiant and run
bspc -bsp2aas "C:\Program Files\OpenArena\baseoa\maps\mymap.map" -forcesidesvisible
In Openarena and hit ` to open console and type
\seta sv_pure 0
\devmap mymap
Map Generator
The map generator is a collection of perl scripts that can be used to generate random mazes and wumpus worlds.
- To make a maze run "perl mazegen.pl <map name> <width> <height> <partitions>" where the 'partitions' argument is used to control the number of connected components in the maze. These components are accessible to one another by doors that can be triggered with buttons located somewhere inside the component (this may require teamwork if the map is sufficiently large).
- To make a wumpus world run "perl wumpgen.pl <map name> <width> <height>". This is currently non-functional as the dimensions of some textures are warped during execution.
The resulting maps are outputted to the ~/maps directory. Do not edit the ~/maps/*_cell directories as these are the templates for all generated maps.
Attachments (6)
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notes-editors-linux.txt
(6.1 KB) -
added by kedwar10 13 years ago.
Notes on trying to compile map editors on west lab machines
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notes-gtkradiant.txt
(4.1 KB) -
added by kedwar10 13 years ago.
Notes on using gtkradiant. There are still some issues with adding bots.
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squaremaps.zip
(37.6 KB) -
added by kedwar10 13 years ago.
Square maps of various sizes. May be too dark.
-
maze1.zip
(43.2 KB) -
added by kedwar10 13 years ago.
A small maze. Some textures may be transparent.
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hurdles.zip
(29.4 KB) -
added by kedwar10 13 years ago.
New hurdles map. All hurdles are 32 units high.
- oa.game (732 bytes) - added by kedwar10 13 years ago.
Download all attachments as: .zip