Changes between Version 5 and Version 6 of rf
- Timestamp:
- Jun 14, 2011 3:17:10 PM (14 years ago)
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rf
v5 v6 2 2 3 3 '''Parameters:''' 4 * 1 integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc.4 * 1: integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc. 5 5 * 0 = an infinitely narrow beam that passes through entities such as other quagents but is stopped by solids. 6 6 * 1 = an infinitely narrow beam that is blocked by entities and solids. 7 7 * 2 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids, but passes through entities. 8 8 * 3 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids or entities. 9 * 1integer distance, the maximum distance of the rangefinder. There is no particular penalty to supplying very large distances that we can find - the maximum distance we've seen this call used with in Quake is 8120, the range of the rail gun.10 * 1float theta, the number of degrees left of facing to shoot the rangefinder at.11 * 1float phi, the number of degrees down from facing to shoot the rangefinder at.9 * 2: integer distance, the maximum distance of the rangefinder. There is no particular penalty to supplying very large distances that we can find - the maximum distance we've seen this call used with in Quake is 8120, the range of the rail gun. 10 * 3: float theta, the number of degrees left of facing to shoot the rangefinder at. 11 * 4: float phi, the number of degrees down from facing to shoot the rangefinder at. 12 12 13 13 '''Responds:'''