| 4 | * 1 integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc. |
| 5 | * 0 = an infinitely narrow beam that passes through entities such as other quagents but is stopped by solids. |
| 6 | * 1 = an infinitely narrow beam that is blocked by entities and solids. |
| 7 | * 2 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids, but passes through entities. |
| 8 | * 3 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids or entities. |