15 | | * 0 = an infinitely narrow beam that passes through entities such as other quagents but is stopped by solids. |
16 | | * 1 = an infinitely narrow beam that is blocked by entities and solids. |
17 | | * 2 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids, but passes through entities. |
18 | | * 3 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids or entities. |
| 15 | * 0 = an infinitely narrow beam that is only stopped by permanent surfaces that will stop the player (usually just walls, floors, ceilings, and moving platforms, never other quagents or rockets or powerups). |
| 16 | * 1 = an infinitely narrow beam that is blocked by anything that would block player movement (like mode-0, but plus other things like quagents). |
| 17 | * 2 = an infinitely narrow beam that is blocked by anything that would block a shot (often equivalent to mode 1, but on some levels (like [[Built-In Maps|suspended]]), there are walls/floors that can be shot through but not walked through). |
| 18 | * 3 = an infinitely narrow beam that is blocked by anything in the environment (like mode-1, but plus powerups or other things that can be walked through). |
| 19 | * 4 = a wide beam the size of a quagent that is blocked if any part of it is blocked by something that would block a mode-0 rangefinder. |
| 20 | * 5 = a wide beam the size of a quagent that is blocked if any part of it is blocked by something that would block a mode-1 rangefinder. |
| 21 | * 6 = a wide beam the size of a quagent that is blocked if any part of it is blocked by something that would block a mode-2 rangefinder. |
| 22 | * 7 = a wide beam the size of a quagent that is blocked if any part of it is blocked by something that would block a mode-3 rangefinder. |
42 | | The following illustrates the difference between a mode 1 and mode 3 rangefinder (mode 0 and 2 are similar, but would not show the other player on the stairs). Both pictures are of the exact same scene, and were gotten by "n rb 0 [MODE] 20000 -180 -90 720 360 .5 .5", where [MODE] was 1 or 3. |
43 | | [[Image(mode1rao0.png)]] |
44 | | [[Image(mode3rao0.png)]] |
| 46 | The following illustrates the difference between rangefinder modes. Please note that none of the pictures have the exact same scale in terms of white to black. Both pictures, however, are of the exact same scene, and were gotten by "n rb 0 [MODE] 20000 -180 -90 360 180 1 1". |
| 47 | || [[Image(mode0rao0.png)]] || [[Image(mode1rao0.png)]] || |
| 48 | ||= Mode 0 =||= Mode 1 =|| |
| 49 | || [[Image(mode2rao0.png)]] || [[Image(mode3rao0.png)]] || |
| 50 | ||= Mode 2 =||= Mode 3 =|| |
| 51 | || [[Image(mode4rao0.png)]] || [[Image(mode5rao0.png)]] || |
| 52 | ||= Mode 4 =||= Mode 5 =|| |
| 53 | || [[Image(mode6rao0.png)]] || [[Image(mode7rao0.png)]] || |
| 54 | ||= Mode 6 =||= Mode 7 =|| |