Version 2 (modified by jpawlick, 13 years ago) (diff) |
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This command sends the agent walking until it hits an obstacle it cannot pass. It will walk off cliffs and into slime or lava.
Parameters:
- 1: integer obstacle flag: 1 if the agent should hop over low obstacles, 0 if it should report blocked when it encounters them.
- 2: float theta, the heading in which the agent should walk relative to its current facing. 0 is straight ahead, 90 is strafe left, etc.
- 3: float speed, 1.0 = normal maximum bot movement speed (400 in game terms), 0 = stopped. -1 = reverse maximum speed. In the current version, values out of the [-1, 1] range are not supported.
Reports:
- blocked if movement ended due to cliff/wall/slime/lava/blocking entity.
- popped if popped by po.
- forgotten if deleted by fa.
Example:
- User sends: "n mf 512 0 1"
- Bot moves straight ahead for 44 seconds at full speed and then strikes a wall it cannot slide along (not oblique, or in a corner),
- Bot replies "cp mf 512 blocked"