Changes between Version 11 and Version 12 of mb


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Timestamp:
Jun 21, 2011 10:33:17 AM (14 years ago)
Author:
jpawlick
Comment:

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  • mb

    v11 v12  
    55 * 2: float theta, the heading in which the agent should walk relative to its current facing. 0 is straight ahead, 90 is strafe left, etc.
    66 * 3: float speed, 1.0 = normal maximum bot movement speed (400 in game terms), 0 = stopped. -1 = reverse maximum speed. In the current version, values out of the [-1, 1] range are not supported.
    7  * 4: float distance, how far the bot should walk. The bot will hit the spot precisely (if it is possible to), and will spend a few frames making sure that it does (usually by shuffling back and forth to deal with slippery surfaces, overshooting the distance, etc). Negative distances are reset to 0: if you want to move a "negative distance", just increase theta by 180 degrees.
     7 * 4: float distance, how far the bot should walk. The bot will hit the spot precisely (if it is possible to), and will spend an extra frame making sure that it does (usually by shuffling back to deal with slippery surfaces, overshooting the distance, etc). Negative distances are reset to 0: if you want to move a "negative distance", just increase theta by 180 degrees.
    88
    99'''Reports:'''