1 | | This command sends the agent walking until it hits an obstacle it cannot pass (including walls or other entities) or the given distance is up, whichever is sooner. It will walk off cliffs and into slime or lava. As with all movement commands, it will also slide along oblique walls or use jump pads. In all cases, moveby counts the total motion while it is running, not just the motion in the provided direction or motion due to walking. For example, if you ask an agent to moveby 50 and a rocket blast launches it 30 sideways, it counts this 30 against the total distance it is responsible for running. If this behavior is unwanted, the user may wish to use [[mt]] instead. |
| 1 | This [[ProtocolZero]] command sends the agent walking until it hits an obstacle it cannot pass (including walls or other entities) or the given distance is up, whichever is sooner. It will walk off cliffs and into slime or lava. As with all movement commands, it will also slide along oblique walls or use jump pads. In all cases, moveby counts the total motion while it is running, not just the motion in the provided direction or motion due to walking. For example, if you ask an agent to moveby 50 and a rocket blast launches it 30 sideways, it counts this 30 against the total distance it is responsible for running. If this behavior is unwanted, the user may wish to use [[mt]] instead. |