Changes between Version 2 and Version 3 of ioquake3
- Timestamp:
- Jun 21, 2011 2:32:31 PM (14 years ago)
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ioquake3
v2 v3 3 3 == General Terms == 4 4 === Frames === 5 We call an iteration of a game-driving loop a "frame". Because the client and the server are on different machines, client frames and server frames may operate at completely different frequencies. Quagent AI is called every single server frame (unlike normal Quake bot AI). This is unlikely to cost much computationally on a modern machine, since they are far more powerful than machines made in the early 90s. 5 6 6 7 == Server, Client, Interface == … … 9 10 == The Virtual Machine == 10 11 TODO: put text here. 12 13 Generally, code inside the following folders are available inside the VM: 14 * game 15 * cgame 16 * client 17 while any code inside the following folders are strictly outside the VM: 18 * botlib 19 some code is shared: 20 * qcommon 21 * tools? 22 and the rest I don't know about. 11 23 12 24 === Getting In and Out of the VM ===