Changes between Version 2 and Version 3 of ioquake3


Ignore:
Timestamp:
Jun 21, 2011 2:32:31 PM (14 years ago)
Author:
jpawlick
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • ioquake3

    v2 v3  
    33== General Terms ==
    44=== Frames ===
     5We call an iteration of a game-driving loop a "frame". Because the client and the server are on different machines, client frames and server frames may operate at completely different frequencies. Quagent AI is called every single server frame (unlike normal Quake bot AI). This is unlikely to cost much computationally on a modern machine, since they are far more powerful than machines made in the early 90s.
    56
    67== Server, Client, Interface ==
     
    910== The Virtual Machine ==
    1011TODO: put text here.
     12
     13Generally, code inside the following folders are available inside the VM:
     14 * game
     15 * cgame
     16 * client
     17while any code inside the following folders are strictly outside the VM:
     18 * botlib
     19some code is shared:
     20 * qcommon
     21 * tools?
     22and the rest I don't know about.
    1123
    1224=== Getting In and Out of the VM ===