Changes between Version 12 and Version 13 of ioquake3
- Timestamp:
- Aug 18, 2011 10:47:14 AM (13 years ago)
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ioquake3
v12 v13 50 50 * '''server/sv_game.c''': edit SV_GameSystemCalls and add a case for your enum value to call your function with. If you're passing memory addresses out of the virtual machine, use VMA(x) to remap address in args[x] from VM-memory to Quake-memory. Keep in mind that there's no way to go the other way - you won't be able to see memory outside the VM from within it. 51 51 52 To insert trap functions into cgame, replace game/g_* with cgame/cg_*, and server/sv_game.c with c game/cl_cgame.52 To insert trap functions into cgame, replace game/g_* with cgame/cg_*, and server/sv_game.c with client/cl_cgame. 53 53 To insert trap functions into ui, ...? Something similar probably. 54 54 === Quake Filesystem ===