6 | | * '''Maps''': The [[Map Editor]] is used to create maps for the Wumpus World. First, create a map with MxN rooms. To make a pit, use the trigger_hurt option to make a brush that will hurt a player if they touch it, and place it in the rooms where there is a pit. We are currently working on representing the Wumpus as another quagent. For now, you can do the same thing you did for the pits. You can not use the map editor to place the senses and gold directly onto the map. Instead, use the default quake items and rename them in the .map file. For example, use "item_health_small" to represent breezes and place them in the center of rooms where there is a breezes. Then, open up the .map file and change the class name to the item you want, in this case, "quagent_sense_breeze". Once you are done making the map, follow the rest of the directions in the map editor page to create the .bsp and .aas files. Make sure to keep the size of the rooms the same and remember that size. We are currently working on generating random maps. |
| 6 | * '''Maps''': The [[Map Editor]] is used to create maps for the Wumpus World. First, create a map with MxN rooms. To make a pit, use the trigger_hurt option to make a brush that will hurt a player if he touches it, and place it in the rooms where there is a pit. We are currently working on representing the Wumpus as another quagent. For now, you can do the same thing you did for the pits. You can not use the map editor to place the senses and gold directly onto the map. Instead, use the default quake items and rename them in the .map file. For example, use "item_health_small" to represent breezes and place them in the center of rooms where there is a breezes. Then, open up the .map file and change the class name to the item you want, in this case, "quagent_sense_breeze". Once you are done making the map, follow the rest of the directions in the map editor page to create the .bsp and .aas files. Make sure to keep the size of the rooms the same and remember that size. We are currently working on generating random maps. |