Changes between Version 8 and Version 9 of Scenarios
- Timestamp:
- Aug 3, 2011 3:38:16 PM (13 years ago)
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Scenarios
v8 v9 10 10 '''[[Wumpus World]]''' 11 11 12 We have simulated the Wumpus World in Quake. The goal is for an agent to explore the Wumpus World and find the gold while avoiding the Wumpus and Pits. We use invisible items to represent the senses, which the agent can perceive by calling the radar function. These items are "quagent_sense_breeze", "quagent_sense_stench" and "quagent_sense_glitter". The gold is also represented by an item we have created called "quagent_item_gold".The agent starts in the room at the lower left corner of the map. The gold and wumpus are placed in random rooms other than the start room. Each room other than the start can also have a 0.2 probability of being a pit. A stench is perceived in all rooms adjacent to the wumpus. A breeze if felt in all rooms adjacent to a pit. A glitter is seen in the room with the gold.12 We have simulated the Wumpus World in Quake. The goal is for an agent to explore the Wumpus World and find the gold while avoiding the Wumpus and Pits. The agent starts in the room at the lower left corner of the map. The gold and wumpus are placed in random rooms other than the start room. Each room other than the start can also have a 0.2 probability of being a pit. A stench is perceived in all rooms adjacent to the wumpus. A breeze if felt in all rooms adjacent to a pit. A glitter is seen in the room with the gold. 13 13 14 14 We have a working demo of an agent exploring the Wumpus World. The agent is able to update its view of the world through what it senses in each room. The agent uses breadth first search to plan a path from one room to another, only travelling through rooms that it knows are safe, and depth first search to explore the world. We have two maps for the Wumpus World: !WumpusWorld.map and Wumpus2.map. We are currently working on generating random maps.