12 | | We would like to simulate the Wumpus World in Quake. Invisible items will be used as senses that the quagent can detect using the radar function. |
13 | | * Created stench, glitter, and breeze items. |
14 | | * Able to create maps containing these items and make them invisible. |
| 12 | We have simulated the Wumpus World in Quake. The goal is for an agent to explore the Wumpus World and find the gold while avoiding the Wumpus and Pits. We use invisible items to represent the senses, which the agent can perceive by calling the radar function. These items are "quagent_sense_breeze", "quagent_sense_stench" and "quagent_sense_glitter". The gold is also represented by an item we have created called "quagent_item_gold". The agent starts in the room at the lower left corner of the map. The gold and wumpus are placed in random rooms other than the start room. Each room other than the start can also have a 0.2 probability of being a pit. A stench is perceived in all rooms adjacent to the wumpus. A breeze if felt in all rooms adjacent to a pit. A glitter is seen in the room with the gold. |