Changes between Version 1 and Version 2 of Running Quagents
- Timestamp:
- Jun 17, 2011 12:14:56 PM (14 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Running Quagents
v1 v2 1 Once you have a have [[Compiling Quagents|compiled Quagents]], or fetched a binary version, you will probably want to run it. The executable to do this is located at ???/build/release-PLATFORM-ARCHITECTURE/ioquake3.ARCHITECTURE by default (where ??? is the quake top-level directory (so on URCS machines, it's build/release-linux-i368/ioquake3.i386) . Running the executable without arguments will bring up the game menu.1 Once you have a have [[Compiling Quagents|compiled Quagents]], or fetched a binary version, you will probably want to run it. The executable to do this is located at ???/build/release-PLATFORM-ARCHITECTURE/ioquake3.ARCHITECTURE by default (where ??? is the quake top-level directory (so on URCS machines, it's build/release-linux-i368/ioquake3.i386)). Running the executable without arguments will bring up the game menu. 2 2 3 3 The most useful command-line argument to run Quagents with is the "+map MAPNAME" argument. See the list of [[Built-In Maps]] for valid mapnames. Giving this command loads the map as soon as Quagents starts with no enemy bots, and so allows you to connect with your client agents without a bunch of Quake 3 bots running around blasting everyone to bits.