Changes between Version 25 and Version 26 of Map Editor
- Timestamp:
- Aug 25, 2011 3:06:24 PM (13 years ago)
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Map Editor
v25 v26 60 60 61 61 === Using Custom Maps === 62 In the home directory, create a .quagents3 folder if it doesn't exist , then create a maps folder and put your custom maps inside of it. When ioquake loadsit searches several paths for game content, including this one (for details, see code/qcommon/files.c). These maps are accessible through the \devmap console command and the +map command line argument.62 In the home directory, create a .quagents3 folder if it doesn't exist. Then place your custom maps in .quagents3/quagents3/maps. When ioquake loads, it searches several paths for game content, including this one (for details, see code/qcommon/files.c). These maps are accessible through the \devmap console command and the +map command line argument. 63 63 64 64