Changes between Version 8 and Version 9 of Compiling Quagents
- Timestamp:
- Jun 23, 2011 4:59:02 PM (14 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Compiling Quagents
v8 v9 28 28 [This needs to be elaborated -gf] 29 29 30 You need to put all our assets .pk3 files into your build/release-?????-????/quagents3 directory, or your build/release-?????-????/missionpack directory if you would prefer to run the Team Arena mod. 30 Quagents3 looks for the majority of its assets in .pk3 (zip) files located in the "build/release-*-*/quagents3 folder (when running basic Quagents3). You can also run Quagents3 with the Team Arena mod, in which case it will look for assets there (build/release-*-*/missionpack). The makefile automatically packages all virtual machine code into a quagents_vm.pk3 file when you compile, but you will have to copy art assets and the like from the openarena_assets and urochester_assets directories. 31 32 So for example, 31 33 {{{ 32 34 cp ~/quagents/trunk/openarena_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/ 35 cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/ 33 36 cp ~/quagents/trunk/openarena_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/missionpack/ 34 cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/35 37 cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/missionpack/ 36 38 }}}