| | 1 | So you've got the source code and are looking to compile it so that it runs in sweet native glory. |
| | 2 | |
| | 3 | == Linux == |
| | 4 | You need [[http://www.libsdl.org/|SDL]] and the associated development packages. Once you've got those, simple navigate to the top-level directory of quagents and run "make". |
| | 5 | |
| | 6 | Then, copy the .pk3 files into build/release-linux-*/quagents3/. |
| | 7 | |
| | 8 | You should be able to run it now with the build/release-linux-*/ioquake3.* executable. |
| | 9 | |
| | 10 | == Mac OSX == |
| | 11 | There's another shell script to compile for OSX in the top level directory, and it seems to compile fine up until SDL. I don't think I did the right thing to install SDL. :( Maybe someone who has clocked more than 2 hours on a Mac in their life can help me on this one... |
| | 12 | |
| | 13 | == Windows == |
| | 14 | Working on it. Looks like the best solution is MinGW and the make. Try http://wiki.ioquake3.org/Building_ioquake3, and the ioquake3 readme. |
| | 15 | |
| | 16 | == Everthing Else == |
| | 17 | You're currently on your own, sorry. Give the makefile a shot and see what happens. |