| 18 | The user interacts with the scenario through the Cave Explorer GUI (shown below). The GUI has two sections - an explorer control panel and a message log. The control panel is composed of columns, one per explorer. Each column has a name, a "look" button, and a drop down menu of behaviors. The name is the cave explorer's name to which the column is referencing. All input from the column is focused on that explorer. The "look" button allows the user to see the exploration occur through the cave explorer's "eyes" (the real world analog to this could be an onboard camera, etc.). Each column also has a drop-down menu of all explorer behaviors. The user may select any behavior at any time. The behaviors are described in more detail in the following. |