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Quagents: Prerequisites For Running the System
In order to run Quake, you must obtain the contents of the baseq2
directory which contains the game's graphical resources (pak files).
Unfortunately we are not permitted to redistribute these resources as
only the source code to the engine itself is GPL licensed by Id software.
You have two alternatives:
- Download the Quake2 demo from Id software
- Buy the commercial version version of the game
Extracting the baseq2 data From the Id Demo
The easiest and cheapest way to obtain the necessary resources is to
download the Quake2 Demo for Windows from Id software and extract the
baseq2 directory.
- Download the demo program from Id software's website.
http://www.idsoftware.com/games/quake/quake2/index.php?game_section=demo
The name of the file is q2-314-demo-x86.exe
- Extract the contents of the file using unzip and move the baseq2
directory.
unzip q2-314-demo-x86.exe
cd Install/Data
mv baseq2 /usr/local/quake2
If you place the baseq2 directory someplace other than
/usr/local/quake2, you will need to specify where you put it using the
--with-baseq2 argument to configure when building
the quagents system.
Using the commercial version of Quake2
If you can find a copy of the original retail CDROM containing the
full game you can simply copy the baseq2 directory from it to
/usr/local/quake2. The full version of the game has more
resources, but that's probably not an issue for you if you want to
develop quagents (as opposed to playing quake).
It used to be quite hard to find the original game, but recently this
seems to have gotten easier.
Last change 22 Oct 2004 by ferguson