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Quagent Links
- The Quake III Arena Bot . Some ideas on AI
techniques for bot control. Not bad background reading.
- Video Games and Home Movies! Quake as art! Blood Gulch. Google on "Mike Burns" or "Red vs Blue" or "Blood
Gulch" for more information, graphics, etc.
- Wow! How about using Doom as a sysadmin interface? kill -9, you sucker!
- Learning
and Neural Nets in Quake III
- Augmented Reality
in Quake . Dunno, some figures don't seem to work but...
- Mod Programming in Quake III Arena , by Shawn Holmes (Premier Press).
- Physics for Game Developers Daniel Bourg (O'Reilly Press).
- AI Technology for Game Programming Matt Burkland (Premire Press)
[this one is kind of PC specific].
- KQML language for agent communication.
- Foundation for Intelligent Physical Agents
- With thanks to Eric Hughes: Laird's AI and Computer Games (QuakeBot) . George writes: John Laird got
a heap of publicity when his stuff first appeared some years ago (at my AAAI
Intelligent Systems Demostration program, I might add). I think his students
basically all work for the game companies now. There have been some recent
"AI and Games" workshops and, eg., a AAAI symposium or something. His webpage
has lots of refs. He did an invited talk about it at AAAI one year.
- The evil monopolistic felonious empire releases source code for the game
Allegiance. See: Game It's a online team-based space combat game, not a first-person shooter.
See a review: Review 1. Or this review: Review 2, With screenshots.
- Something completely different. Courtesy of Scott Marquette, a new (or
rare) chess-like game that is
Hard for Computers . There's a $10,000 prize for a good player I gather.
Here's The Arimaa
Story!.
Last updated:
by costello