Office: CSB 614
614 Computer Studies Building
University of Rochester
Rochester, NY 14627
loparev [at] cs [dot] rochester [dot] edu
My name is Anna Loparev, and I am a fourth year graduate student at the University of Rochester pursuing a Ph.D. in Human-Computer Interaction with my advisers Henry Kautz and Chris Egert. My research focuses on collaborative educational games, including evaluation methods and effective uses. If you would like to see my CV, please email me at loparev [at] cs [dot] rochester [dot] edu.
I am currently working on my thesis, which focuses on how collaboration in educational games can impact collaboration in the classroom. I will create an evaluation method to track improvements in collaborative skills, as well as run classroom studies.
In addition, since summer 2013, I have been interning at Second Avenue Learning as a learning analyst. My duties include game design, as well as helping run scientific studies. I have worked on future units for Martha Madison, a collaborative game series that teaches middle school students about various science topics, as well as the collaborative augmented-reality card game TARGETS, which teaches chemistry.
During my undergraduate career, I wrote a 22-page paper on automata with the help of my project advisor Mia Minnes. The paper includes a new type of tree called an unfolding tree. I also worked at the Singapore-MIT GAMBIT Game Lab first as QA lead for Sc-rum'pet and later as lead designer on Waker and Woosh. Waker and Woosh are games that teach middle school and high school students about displacement and velocity in a non-direct way. They will be used in a future research project to determine if narrative helps kids learn. I also briefly worked as a designer/programmer on an extremely early version of Symon (not credited).
During my first year at the University of Rochester, I am created a developer hub for WebAnywhere. This hub includes documentation on all of the files and classes, along with tutorials and a section on frequently asked questions.
During my first and second years at the U of R, I worked on creating a model of how blind users use screen readers to experience the web. The goal was to explore the differences among blind users, as well as to use the model for evaluation in future projects.
During my second and third years at the U of R, I worked with Kyle Murray and Walter Lasecki on creating a system that turns any single-player game into a multiplayer experience and exploring the kinds of dynamics such a setup entails.
Twice I worked as a teaching assistant for Jeff Bigham's CSC210 Web Programming course. I was also the head TA of Ted Pawlicki's CSC170 Introduction to Computer Programming and the Web course. All of these positions entail teaching the course when the Professor is away.
Spring 2013 I designed and taught the introductory HCI course. Later, during Spring 2014, I did a guest lecture on HCI and video games in this course.