WFDF Official Rules of Flying Disc Sports
Article VIII - Disc Golf
Copyright (c) 1994, WFDF
Last Change: 20 Jul 1994
Comment: Trying to explain the growing popularity of disc golf
begins with one central fact: throwing a flying disc with power and
accuracy is a marvelous sensation. The constant challenge, the social
nature of the game, the good physical and mental conditioning, and the
fact that it's inexpensive to play are also attractions. Disc golf is
a recreational sport for everybody, regardless of age, gender or
ability.
The object of the game is to traverse a course from beginning to end
in the fewest number of throws of the disc. Each consecutive throw is
made from where the disc came to rest after the last throw. Score is
determined by counting the number of throws made on each hole and then
summing all holes. The winner is the player who completes the course
in the fewest number of throws. The course consists of a series of
holes laid out so that when the player completes one hole he proceeds
to the beginning of the next until all the holes have been played.
The player is provided with a tee area from which to begin each hole,
and a target, such as a disc pole-hole, to complete the hole. Disc
golf courses are normally laid out among wooded areas with diverse
terrain to provide natural obstacles to the flight of the disc. These
natural obstacles are very much a part of the game and must not be
altered by the players in any way to decrease the difficulty of a
hole. Disc golf courses are normally 18 holes in length, but there
are also 9-hole and 27-hole courses in existence. Disc golf courses
can be found in 41 of the 50 United States and Canada, Japan,
Australia, Denmark, Sweden, Switzerland, West Germany, Finland,
Yugoslavia, United Kingdom, and Africa. Disc golf is a game which
expects high standards of etiquette and courtesy. Among the basic
considerations of etiquette are such things as respect for plant life
on the course and allowing faster groups to play through if asked.
Outline of Contents
801. Conduct of Players
- 801.01. Courtesy:
- A.
- Players should take care not to produce any distracting noises or
any potential visual distractions for other players who are throwing.
Examples of discourteous actions are: yelling, freestyling, slapping
course equipment, throwing out of turn, throwing or kicking golf bags,
and advancing on the fairway beyond the away player. Yelling, "Fore"
at an appropriate time to warn someone in danger of being struck by a
disc is not a violation of courtesy.
- B.
- Courtesy also dictates that players who smoke should not allow
their smoke to disturb other players.
- C.
- Interpretation of courtesy also includes other actions, as
expected by the rules, such as: refusal to assist in the search for a
lost disc, refusal to move discs or equipment, refusal to keep score
properly, etc..
- D.
- Players should not throw until they are certain that the thrown
disc will not distract another player or potentially injure anyone
present. Players should watch the other members of their group throw
to aid in the locating of errant throws and to ensure compliance with
the rules.
- E.
- A player violating a courtesy rule may be warned by any affected
player, even if from another group, or by an official, with all
players of the group advised of the warning. A one-throw penalty will
be assessed for each subsequent infraction in the same round.
Repeated violations of courtesy rules may result in disqualification
in accordance with section 804.05.
- F.
- Courtesy also stipulates that when a group cannot reach a majority
decision regarding a ruling, the benefit of the doubt shall be given
to the thrower. However, any player may seek the ruling of an
official, and such a ruling will be final.
- 801.02. Order of Play:
- A.
- Tee-off order on the first tee is determined by the order in which
the scorecards were filled out.
- B.
- Tee-off order on all subsequent tees is determined by the score on
the previous hole, with the lowest score throwing first, and so on.
If the previous hole was a tie, count the score back until
resolved.
- C.
- The player farthest from the hole, (the "away" player), always
throws first. Throwing or putting out of order is a courtesy
violation, and may be called by any player in the group.
- D.
- If a player throws a practice throw or an extra throw with any
disc at any time after the start of a round and prior to finishing the
last hole of the round, a one-throw penalty is incurred. The throw
must be observed by any two players or an official.
- E.
- It is the responsibility of the player to play the course
correctly. If a player throws from the correct tee, and either
misplays a mandatory dog-leg or throws toward an incorrect target, and
the mistake is discovered at any time prior to the player's scorecard
being turned in for the round, the player may not re-tee and must
proceed to play the hole correctly. If the player in this case has
already thrown into a target, his lie must be marked on the ground
within one meter of that target with no relief. If a player throws
from an incorrect teeing area, and the mistake is discovered prior to
the player's scorecard being turned in, the player must re-tee
correctly and the incorrect throws will be added to his score as
practice throws. In any case of the course being played incorrectly,
if the mistake has not been corrected at the time that the player's
scorecard is turned in for that round, the player shall retroactively
incur a six-throw penalty.
- F.
- During tournament play, no group may play through the group ahead
unless the group ahead is required to stand aside in accordance with
the rules.
- 801.03. Excessive Time:
- A.
- A maximum of 30 seconds is allowed to each player to make a throw
after:
- (1)
- the previous player has thrown; and,
- (2)
- the player has taken a reasonable time to arrive at the disc and
place the marker; and,
- (3)
- the playing area is clear and free of distractions.
- B.
- On the first infraction per round, the player is warned by any two
players of the group or an official. A one-throw penalty will be
assessed for each subsequent infraction in the same round if observed
by two or more players of the group or an official.
802. Equipment
- 802.01. Discs Used in Play:
- A.
- To be used in competition, discs must meet all of the conditions
set forth in the Official W.F.D.F. general disc specifications
(section 107) and the appropriate category of
competition (section 804.08).
- B.
- Cracked discs and repaired discs are illegal regardless of the
extent of the crack or the method of repair. If a disc is cracked
during a round, it may be carried, but not thrown, for the remainder
of the round. A player throwing a cracked disc will be penalized
one-throw for each throw of the disc as observed by two or more
players of the group or an official.
- C.
- No modifications of any kind will be allowed that will alter the
weight, shape, flight characteristics, or performance of any disc in
play, including changes that are made by hand, heat, or any other
device, with this exception: discs may be moderately sanded to smooth
molding imperfections or scrape marks caused by normal wear and tear.
Excessive sanding will be handled in accordance with sections 802.01 (E) and (F).
- D.
- All discs must be uniquely marked using ink, but may not be
painted with any other material that has a detectable thickness.
- E.
- Discs must be specifically approved by the tournament director if
questioned by another player in the contest, but in no case will the
disc be approved if it is in violation of any of the above
specifications.
- F.
- Any player who carries an illegal disc during play (other than
marker discs or discs cracked during the round), will be penalized one
throw for each hole that the disc was in the player's possession
during the round.
- 802.02 Marker Discs:
- A.
- Each player must mark his lie with a marker disc having a diameter
of between 7 cm and 15 cm and a height not exceeding 2.54 cm.
- 802.03. Targets:
- A.
- Criteria for finishing disc pole holes shall be: The disc must be
supported by the chains or the basket in order to finish the hole.
Discs must be released and come to rest (not be moving) before a
player may consider the hole completed and remove the disc. Discs
supported by the chain support or number sign will not constitute a
completed hole. If the disc falls from the support of the chains or
the basket before coming to rest then the hole has not been
completed.
803. Rules of Play
- 803.01. Teeing Off:
- A.
- Play will begin on each hole by the player throwing from the
teeing area. The player's supporting point closest to the hole at the
time of the release must be placed within two meters of, and behind,
the front line of the tee area. If a tee pad is provided, all
supporting points must be on the pad at the time of the release. If
no tee pad is provided, all supporting points at the time of release
must be within an area encompassed by the front line of the tee and
two lines perpendicular to and extending back from each end of the
front line.
- B.
- Teeing off improperly constitutes a stance violation and will be
handled in accordance with sections 803.03
(D-F).
- 803.02. Marking the Lie:
- A.
- After the tee-off, the thrown disc must be left where it came to
rest until a legal marker disc is placed on the ground between the
hole and the disc, touching the thrown disc. (See other applicable
rules on placing the marker when the thrown disc is not playable.)
The marker disc may not be moved until the throw is completed.
- B.
- A warning will be given by two or more players in the group, or by
an official, for the first violation of this section during a round.
A one-throw penalty will be assessed for each subsequent violation if
observed by two or more players of the group or an official.
- C.
- If a thrown disc should break and come to rest in more than one
piece, the lie of the largest piece will be taken as the result of the
throw. No warning may be given for a violation of this rule. Any
throws made from an incorrect lie will be counted as practice throws.
- 803.03. Stance:
- A.
- During a throw, one of the player's supporting points must be
placed within 30 cm behind the marker disc and on the imaginary line
running from the hole through the center of the marker disc. When the
disc is released, no supporting point contact may be made with the
marker disc or any other object closer to the hole than the rear edge
of the marker disc. Stepping past the marker disc is permitted after
the disc is released, except when putting within 10 m.
- B.
- Any throw from 10 m or less, as measured from the rear of the
marker disc to the base of the hole, is considered a putt. A
follow-through after a putt that causes the thrower to make any
supporting-point contact closer to the hole than the rear edge of the
marker disc, constitutes a falling putt and is not allowed. The
player must demonstrate full control of balance before advancing
toward the hole.
- C.
- All of the player's supporting points must be in-bounds when
throwing. If the disc is within 1 m of out-of-bounds, the lie may be
moved to a new location, a distance of 1 m away from, and
perpendicular to the nearest out-of-bounds line. This ruling holds
even if the direction takes the lie closer to the hole. No penalty is
incurred.
- D.
- To be valid, a stance violation must be called within 3 seconds
after the infraction. The call must be made by another member of the
group, besides the thrower, or by an official. When the call is made
by a player, it must subsequently be confirmed by at least one other
player in the group, not excluding the thrower. A player will receive
a warning for the first violation of a stance rule in the round.
Subsequent violations of any type of stance rule in the same round
will incur a one-throw penalty.
- E.
- All stance violations must be rethrown, with this exception:
unsuccessful putts made from within 10 m of the target may not be
rethrown. Rethrows must be taken prior to subsequent play by others
in the group.
- F.
- The player may not retrieve the originally thrown disc prior to
the rethrow, except in the case of a putt from within 10 m. An
automatic one-throw penalty will be assessed for any infraction of
this rule.
- 803.04. Relief:
- A.
- Obstacles to a player's stance or throwing motion that are
permanent or are an integral part of the course cannot be moved or
bent or in any way altered by the player to facilitate the throw,
except as to allow the player to take a legal stance on the lie. When
playing the lie, the player must choose the stance that will result in
the least movement of any part of the obstacle between the lie and the
hole.
- B.
- Relief may be obtained from non-permanent obstacles to a player's
stance or throwing motion. Non-permanent obstacles are things such
as: casual water or mud, loose leaves, broken branches no longer
connected to a tree, other players' equipment, moveable trash cans,
motor vehicles, harmful insects or animals, and spectators who prevent
safe play. In situations where the permanent or fixed nature of an
obstacle is unclear, it will be determined by an official.
- C.
- Prior to the start of a round, the tournament director may
designate other non-permanent areas from which relief may be obtained.
- D.
- To obtain relief, the player must first attempt to remove the
obstacle. If this is impractical, the lie may be relocated to the
nearest playable lie, no closer to the hole (unless that is the only
alternative to avoid an out-of-bounds area), and not more than five m
from the original lie, as agreed to by a majority of the group or an
official.
- E.
- If a suitable lie cannot be found within 5 m, the player may
select a point within 5 m of the original lie, but not closer to the
hole, and declare "Unsafe Lie" and locate a new lie from that point,
and be penalized, in accordance with section
803.05.
- F.
- Violation of this section will result in a 1-throw penalty, if
observed by two or more players of the group or an official.
- G.
- If, in violating this section, a player consciously damages
anything on the course, the player will incur a two-throw penalty if
observed by two or more players of the group or an official. The
player may be disqualified from the tournament, in accordance with
section 804.05, if the director deems the
actions serious enough.
- 803.05. Unsafe Lie:
- A.
- A player may declare a lie to be unsafe and ask that it be
relocated to a new playable lie within 5 m of the unsafe lie, with a
one-throw penalty. If the player decides that there is no suitable
lie within 5 m of the unsafe lie, the player may relocate the lie to a
suitable lie on the fairway, and take a two-throw penalty. In either
case, the new lie may be no closer to the hole than the unsafe lie.
- 803.06. Interference:
- A.
- A thrown disc that hits another player, spectator, or animal will
either be played where it comes to rest, or if it deflected
out-of-bounds or was caught and thrown, marked as close as possible to
the point of contact, as determined by a majority of the group or an
official. Players should not stand or leave their equipment where
interference with the flight or path of a disc could easily occur.
The away player may require other players to mark their lie or move
their equipment before making a throw if the player believes that
either could interfere with the throw.
- B.
- If a disc at rest or a marker disc is moved, the disc or marker
will be replaced as close as possible to the original lie, as
determined by a majority of the group or an official, with these
exceptions: a disc that rests in an out-of-bounds area or is in a lie
above ground shall be marked from its new location if it is moved by
an outside agent, such as the wind or a competitively thrown disc.
- C.
- Any player who consciously alters the course of a thrown disc, or
consciously moves a thrown disc at rest or a marker, other than by the
action of a competitively thrown disc, will receive a two-throw
penalty if observed by any two players or an official.
- 803.07. Lie Above Ground:
- A.
- If a disc comes to rest above the ground in a tree or other object
on the course, its lie will be marked on the ground directly below it.
If the point directly below the lie above ground is an out-of-bounds
area, the lie will be declared out-of-bounds and marked and penalized
in accordance with section 803.08. If some
other reason prevents the lie from being marked directly below the
disc, the lie will be marked as close as possible behind the point
directly below the disc on the imaginary line through this point and
the hole.
- B.
- If a disc has come to rest above 2 m, as measured from the lowest
point of the disc to the ground directly below it, the thrower will be
assessed a one-throw penalty. The player shall proceed from a lie
marked in accordance with section 803.07 (A).
- C.
- If the disc falls, unassisted by a player or spectator, to a
position less than 2 m above the ground before the player arrives at
the lie, after taking a reasonable time to do so, no penalty will be
incurred.
- D.
- If a disc in a questionable lie above ground is moved by any
player prior to a determination of its 2 m status by a majority of the
group or an official, that player will receive a two-throw penalty.
The disc will be assumed to have been below 2 m and will be marked in
accordance with rules 803.07 (A) and 803.06 (B).
- 803.08. Out-of-Bounds:
- A.
- A disc will be considered out-of-bounds only when the out-of
bounds area can be clearly seen between the edge of the disc and the
in-bounds line at the time the player arrives at the disc or the point
where it was last in-bounds, after taking a reasonable time to do so.
- B.
- A player whose disc has come to rest out-of-bounds will incur a
one-throw penalty. The disc will then be brought in-bounds to a
playable lie at the point where it left the in-bounds area, as
determined by a majority of the group or an official.
- C.
- If the in-bounds status of a lie is questionable, either a
majority of the group or an official shall make the determination.
- D.
- If a questionable lie is picked up by any player prior to such a
determination, that player will receive a two-throw penalty. The disc
will be assumed to have been in-bounds and will be marked in
accordance with section 803.06 (B).
- 803.09. Playing the Wrong Lie:
- A.
- When one player's lie is played by another player, play must stop
and the offending player must immediately attempt to locate the player
whose lie was wrongly played. The group will stand aside and allow
other groups to play through while the player is located and the
offending player assists in locating the correct lie.
- B.
- If the mistake can be corrected before the offending player
finishes the hole, the offending player will resume play from his
correct lie. Each throw made from the incorrect lie prior to the
discovery of the error will be counted as a practice throw and added
to the offending player's score. In addition, the offending player
will incur a two-throw penalty.
- C.
- If the mistake remains uncorrected at the time the offending
player completes the hole, he may not go back to resume play from his
correct lie and he will incur a six-throw penalty.
- D.
- The player whose lie was incorrectly used will be given a playable
lie as close to the original lie as possible, as determined by a
majority of his group or an official.
- E.
- If the incorrectly used lie is discovered to be a disc that has
already been declared a lost disc by a prior group, then the player
whose disc was lost will not be allowed to replay from the lie.
- 803.10. Lost Disc:
- A.
- A disc will be declared lost if the player cannot locate it within
2 minutes after arriving at the spot where it was last seen. Two
players or an official must note when the timing of two minutes
begins. All players of the group must, upon request, assist in
searching for the disc for the full 2 minutes before the disc is
declared lost.
- B.
- If a disc is declared lost, a marker disc will be placed on a
playable lie, nearest the spot where the disc was last seen, as agreed
to by a majority of the group or an official. A one-throw penalty
will be assessed.
- C.
- If a disc that was declared lost is discovered, prior to the
official posting of scores for that round, to have been incorrectly
played by another player, the offended player will be entitled to
replay the disc from its correct lie in accordance with section 803.09 (D) with the exception of 803.09 (E). If the player elects to replay
from the correct lie, it must be witnessed by at least two players of
the group or an official. The player may not re-tee the hole and no
other holes may be replayed. The player's score for the hole will
then consist of any throws and penalties prior to the disc becoming
lost plus those made by the player while replaying. Regardless of the
player's previous score on the hole, the new score must stand.
- 803.11. Mandatory Dog-Leg:
- A.
- If a hole has a mandatory dog-leg, the disc must be thrown past
the dog-leg to the correct side, as indicated on the tee sign or at
the dog-leg, before the player may complete the hole. All progress
toward the hole must play around the dog-leg in the designated
direction.
- B.
- If the disc should pass a dog-leg on the incorrect side, the
player must throw the disc back to "unwind", in order to pass to the
correct side.
- C.
- When marking the lie, if an imaginary straight line from the lie
to the hole does not pass to the correct side of the dog-leg, then the
dog-leg object shall be considered to be the hole for the application
of all stance and marker rules.
804. Tournament Procedures
- 804.01. Special Conditions:
- A.
- Rules governing special conditions that may exist on the course
will be clearly defined and disseminated to the players prior to the
start of the tournament. No rules may be stipulated which conflict
with this Rulebook.
- 804.02. Beginning Play:
- A.
- At a scheduled time, scorecards shall be distributed to the
players listed first on each tee-off hole. After the cards have been
distributed, groups shall be given adequate time to reach their
assigned tees.
- B.
- A loud noisemaker, such as an air horn, is to be used to indicate
that there are 2 minutes remaining until tee-off. This signal shall
be a series of short blasts. At this time, players are to end
practice and move promptly to their tee areas.
- C.
- An extended blast of the noisemaker begins the round and signals
the scorekeepers to call the throwing orders.
- D.
- If a player is not present to throw when called, the scorekeeper
shall allow 30 seconds. If the player has not thrown by then, a score
of par plus three is to be entered for that hole. This procedure
continues on any subsequent tee-offs for which a player is absent. No
holes will be replayed.
- E.
- If a complete round is missed, the player will be disqualified in
accordance with section 804.05.
- 804.03. Scoring:
- A.
- After each hole is completed, the scorekeeper will call out each
player's name in the order it appears on the scorecard. The called
player will answer with the score in a voice that is audible to all
players of the group and the scorekeeper. The scorekeeper will record
that score and read it back, in a voice that is audible to all players
of the group.
- B.
- Warnings and penalties given to a player for a rule infraction
should be noted on the scorecard, indicating rule number violation and
on which hole it occurred.
- C.
- If there is any disagreement about the score a player reports, the
group must review the hole and attempt to refresh the player's memory.
If this is not possible, the players will call for an official and
stand aside to allow following groups to play through. The official
will make the ruling based on the rules and the consensus of the
group. Play by the group may not resume until the dispute is settled.
The ruling by the official is final and the score will be entered on
the scorecard and signed by the official.
- D.
- At the end of the round, all players and the scorekeeper will sign
their scorecard(s) indicating that all players and the scorekeeper
attest to the accuracy of the scores on each hole and the total
scores. However, total scores are not official until posted by the
tournament director.
- E.
- If all the players in the group agree that a score was recorded in
error the score may be changed prior to the scorecard being turned in.
After the card is turned in, the score will stand with no appeal. If
it is subsequently determined that a score for a hole or a total score
was incorrectly recorded, the director shall add two penalty strokes
to the correct total score.
- F.
- Players of the group shall rotate the scorekeeping responsibility
proportionally. The first player listed in the group is responsible
for picking up the scorecard(s) prior to the start of the round and is
the first scorekeeper. He is also responsible for returning the
group's scorecard(s) within 15 minutes after the completion of a
round. Failure to do so will result in an automatic two-throw penalty
to be added to the responsible player's score.
- G.
- A penalty may be assessed at whatever time the infraction is
discovered and up until, but not after, the posting of the official
scores by the director, with these exceptions: penalties for playing
the course incorrectly or for playing from the wrong lie may be
assessed retroactively at any time prior to the completion of the
tournament.
- 804.04. Rain or Hazardous Conditions:
- A.
- If, in the opinion of the director, excessive rain or hazardous
conditions exist that make it impractical or dangerous to continue
play, the tournament will be stopped. The signal to stop will be the
same as the signal to start.
- B.
- Players should immediately stop play and return to the first tee,
clubhouse, or area designated by the director.
- C.
- The hole being played when the signal to stop was given will be
replayed when the round resumes unless all players of the group had
completed the hole.
- D.
- The director may allow players to take a break while waiting for
weather to improve, but must require players to return each hour on
the hour until play resumes or until the round is postponed.
- E.
- The director may postpone the incomplete portion of the round for
a later date if the conditions do not improve within 2 hours, or if
darkness will fall prior to the projected finish time.
- F.
- Partial round scores will be carried forward to the completion of
the round whenever the round is resumed.
- G.
- Players who stop playing before a signal to stop has been given
will receive a two-throw penalty, in addition to playing the holes,
for each hole they fall behind the players that continue play until
correctly halted by the director. The director shall use the average
number of holes completed by the groups that continued to play to
determine how many holes the players who stopped prematurely had
fallen behind. The minimum penalty to be assessed for premature
stoppage shall be two throws.
- 804.05. Disqualification
- A.
- A player may be disqualified by the tournament director only,
possibly with forfeiture of any prize money and/or no refund of entry
fees, at the discretion of the director, for meeting any of the
necessary conditions of disqualification as set forth elsewhere within
the rules, or for any of the following:
- (1)
- Unsportsmanlike conduct, detrimental to the image and future of
the sport, such as: loud cursing, throwing things in anger (other
than discs in play), or overt rudeness to anyone present.
- (2)
- Willful and overt destruction or abuse of plant life, course
hardware, or any other property considered part of the golf course or
the park.
- (3)
- Any willful attempt to circumvent the rules of play.
- B.
- The tournament director must disqualify a player, with forfeiture
of any prize money and no refund of entry fees, if reasonable and
conclusive proof exists of the player's illegal possession or
consumption of drugs or alcohol during the tournament.
- (1)
- This rule applies from the morning of the day that the tournament
begins until the evening of the day that the tournament completes.
- (2)
- This rule applies to tournament locations, including the course,
surrounding park and parking areas, public areas of the tournament
(hotel & motel), or any other place where such behavior would
negatively impact the image and future of the sport.
- 804.06. Grouping and Sectioning:
- A.
- All players will be randomly grouped or seeded for the first round
and grouped by cumulative score for each round thereafter.
- B.
- Groups shall not be less than three players, except under special
extenuating circumstances, as deemed necessary by the tournament
director, to promote fairness. In cases where fewer than three
players are required to play together, an official is required to
accompany the group and may play as long as this does not interfere
with the competing players.
- C.
- When there are more entrants than can play together in one round,
the field of competitors may be split into sections. These sections
shall be seeded, i.e., each section should have an equal number of top
players and average players.
- D.
- If conditions differentially affect play among seeded sections,
the director may consider using a sectioning procedure for cut and
advancement. Under this procedure, a proportionate number of
advancing players are taken from each section by score and the scores
are not carried forward.
- E.
- If a cut is made, it shall be done to a number that allows all
advancing players to play at the same time.
- 804.07. Ties:
- A.
- If there is a tie at the level of a cut, all players at that level
shall make the cut.
- B.
- Between rounds when the groups are being reset, tied positions
shall be broken by the following method: the player with the lowest
previous round shall have the highest ranking when the
scorecards/positions are reset. In the event of low score ties, the
ties shall be broken by the tournament director flipping a coin.
- C.
- Final ties for first place must be broken by sudden death play.
Final ties for other ranks shall be officially recorded as ties.
Sudden death play will begin with hole number one unless a different
hole is designated by the director prior to the start of the
tournament. Ties for other trophy positions will be broken by coin
flip.
- D.
- Prize money distribution to tied players shall be determined by
adding the total money allocated to the number of positions
represented by the tied players and dividing that by the number of
players tied.
- 804.08. Categories of Competition:
- A. Vintage Class::
- This set of disc standards are suggested for short courses. It is
also appropreate for player development events including, but not
limited to novices. Discs in this class must meet both the W.F.D.F.
general disc specifications (see section 107) and
these additional specifications:
- (1) Rim configuration:
- must achieve a rim configuration rating of 75 or greater (may not
be bevelled - see section 108 [D]).
- (2) Weight:
- must weigh no more than 6.7 gm per cm of outside diameter.
- (3) Rigidity:
- must be sufficiently flexible to bend to the point of buckling
when subjected to no more than 9.1 kg (20 lb) of weight in a standard
testing procedure (see section 108 [F]).
- B. 150 Class::
- These disc standards should be used for play on mid-length courses
or those which use areas that are shared with the general public.
These standards are appropreate for all levels of competitive play.
Discs in this class must meet both the W.F.D.F. general disc
specifications (see section 107) and the following
additional specifications:
- (1) Rim configuration:
- must achieve a rim configuration rating of 26 or greater (see
section 108 [D]) (includes all discs currently
approved by P.D.G.A.).
- (2) Weight:
- must weigh no more than 150 gm.
- (3) Rigidity:
- must be sufficiently flexible to bend to the point of buckling
when subjected to no more than 9.1 kg (20 lb) of weight in a standard
testing procedure (see section 108[F]).
- C. Heavy Class:
- These disc standards are appropriate for play on courses which
have limited public access. In heavy class competitions, access to the
course area should be limited to competitors, event officials and
informed spectators. Discs in this class must meet both the W.F.D.F.
general disc specifications (see section 107)
including the following specifications:
- (1) Rim configuration:
- must achieve a rim configuration rating of 26 or greater (see
section 108 [D]) (includes all discs currently
approved by P.D.G.A.).
- (2) Leading edge radius:
- must have a leading edge radius that is greater than 1/16 in (1.6
mm) (see section 108[E]) (includes all discs
currently approved by P.D.G.A.).
- (3) Weight:
- must weigh no more than 8.3 gm per cm of outside diameter (current
P.D.G.A. standard).
- (4) Rigidity (beginning Jan. 1, 1995):
- must be sufficiently flexible to bend to the point of buckling
when subjected to no more than 12.3 kg (27 lb) of weight in a standard
testing procedure (see section 108[F]).
805. Measurement Cross-Reference
- A.
- Many measurements listed in this rulebook are given in metric.
The following English system equivalences are to be used when no
metric measuring device is available. Under no circumstances shall
players or officials use independent conversion calculations.
Metric System English System
10 meters 32 feet 10 inches
5 meters 16 feet 5 inches
3 meters 9 feet 10 inches
2 meters 6 feet 6 inches
1 meter 3 feet 3 inches
30 centimeters 11 and 3/4 inches
15 centimeters 5 and 7/8 inches
7 centimeters 2 and 3/4 inches
2.54 centimeters 1 inch
806. Glossary
Away Player: The player whose lie is farthest from the hole and
who shall throw next.
Casual Water: A body of water that has not been specifically
designated as an out-of-bounds area by the tournament director prior
to the start of the round.
Fairway: The in-bounds path or field over which a player throws
while advancing from the tee to the hole.
Hole: The target that must be reached in order to complete that
segment of the course. The term "hole" may also be used to describe
the tee and fairway that lead to the target.
Lie: The spot on the ground over which a thrown disc has come
to rest, and upon which the player takes his stance for the next
throw.
Lie (Playable): A lie from which the disc may be played
according to the rules.
Lie (Unsafe): A lie from which a player decides that obstacles
to stance or throwing motion make it impractical or unsafe to attempt
a throw. The lie is relocated with a penalty.
Mandatory Dog-Leg: A restriction to the flight or path of the
disc, requiring that the disc pass around a certain object on its way
to the hole.
Marker Disc: A mini disc that is placed on the ground touching
a thrown disc at rest, between the disc and the hole, to mark the
location of the lie.
Obstacle: Any feature of the course that may impede a player's
stance or throwing motion.
Official: A person who is authorized to make judgements
regarding the proper application of the rules during play.
Out-of-Bounds: A bounded area designated by the tournament
director (prior to the start of play) beyond which a disc may not be
played. The boundary is defined by a vertical plane above a clearly
marked line on the ground.
Penalty Throw: A throw added to a player's score for violating
a rule, or for relocation of a lie, as called for by that rule.
Practice Throw: During a round, the projection of a disc of a
distance greater than 2 m or of any distance toward a target,
intentional or not, which does not change the player's lie, either
because it did not occur from the tee or the lie, or because the
player had already thrown competitively from the tee or the lie.
Putt: Any throw from 10 m or less as measured from the rear of
the marker disc to the base of the hole is considered a putt.
Putt (Falling): A putt after which a player touches his marker
disc, or any object beyond the lie, including the ground, before
having demonstrated full control of balance.
Relief: A change made to the player's lie, such that a
non-permanent obstacle is removed from the vicinity, or when that is
impractical, by moving the lie away from the obstacle in accordance
with section 803.04 D and E.
Supporting-Point: During a throw, any part of a player's body
that is in contact with the ground or some other object capable of
providing support, will be considered a supporting-point.
Throw: Any action, intentional or not, by a player that propels
a disc and causes it to change its position from the tee or from the
lie.
Tournament Director: The person responsible for running the
tournament. Some of the specific responsibilities are outlined
elsewhere in this rulebook.
Warning: Where prescribed by a rule, the initial advisement a
player is given for violating that rule, making him vulnerable to
receiving a penalty for subsequent violations of that rule within the
same round.